![]() As a support option you can give your team mates meta magic abilities or an extra spell slot, and as a not so support ability allow twin spell to work on every spell that a sorcerer can cast and expand their spell list, you could also or give them the ability to convert spells to their list from other spell lists, and get rid of the required long rest on the sorcerer subclass spells. They would get meta magic every 2 levels and give them 4 sorcery points per level and give them expertise on Arcana and passive detect magic, give them the ability to know their whole spell list but only let them have up to a max of 25 available spells and allow them to regain 2 sorcery points on a short rest. I've made what I consider to be a fix for the sorcerer class in 5th edition, and I made it from the complaints that I've from people. Warlock or Barbarian would have been a much more fun choice than the bargain bin Wizard.Monstrous Compendium Vol 3: Minecraft Creatures The choice to bring out a sorc and not another char will always be strange to me. At the end of the day a mediocre Wizard will still beat the ♥♥♥♥ out of a good Sorcerer. They can cover all tanking needs *and* do impressive damage on top of that. DD/Draconic isn't for people who just want to do damage and nothing else with their arcane caster. ![]() DD is one of the best tanks in the game (I'd probably argue literally the best tank) and I usually use one in my LoB playthroughs because they're that strong. It's kind of like people talking about Dragon Disciple vs Sorcerer in BG2 and saying "fewer spells makes DD terrible". DD is one of the best tanks in the game - I'd probably argue literally the best tank and I usually use one in my LoB playthroughs because they're that strong. Everything they get makes them tankier, prevents damage, and/or lets them survive better/longer. And Greater Invisibility makes you untargetable even by bosses. If you're fire, which you probably would want to be, you have resistance against a common type of damage.įurther, Misty Step helps you get out of danger or out of melee so you can use a ranged attack/spell. And I'm not understanding your logic about having resistance against an element. Having Shield as your level 1 origin spell makes you considerably tanky. ![]() When travelling, you'll always have higher AC even when surprised vs casting Mage Armor. You haven't been ranting almost daily about Sorcerers as if TA killed your dog, lol.Īs for Draconic's tankiness: having Mage Armor memorized and using it is a large cost in the early game especially (doubly especially in Solasta, where we have one of the more possibly challenging fights at level 2). The most amusing part is that I literally just told you how to make good use of a Sorcerer and you ignored it.Īnd I wasn't really referring to you as the "whiner". Your poorly written answers are a riot to read, as always. Common, you are complaining about yourself, rather pointless don't you think? I don't whine yet but will certainly if I don't get good answers making senseįor already whining about people whining about sorcerers but clearly nobody want play them, you are just at the other side, not better positioned as you probably think.Īnyway it seems I got some valid answers already for Sorc plus, so I don't whine, so you are plain wrong to whine I'm whining because I don't whine as I got answers that seem valid, and the worse is it's you that whine here, and you complain about whiners. ![]() If 5e Sorcerer are so low in lists there's certainly a reason.īut the point of this thread isn't to whine, it is to ask for explanations of their strength because they seem weak. For higher protection against one element, that's one element. Postat inițial de Dorok:What's so tanky with Draconic? It's not that mage armor isn't easy to have for wiz. ![]()
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